NEON Enterprise Server
The NEON® Enterprise Server (NES) is a private, secure, and containerized version of the location and mapping capabilities provided by the NEON Cloud. The NES provides storage and sharing of map and building data as well as real-time messaging services to share GPS-denied, 3D location data between users. The NES maintains building and map data that can be created with NEON Command or via the NEON Mapper app and allows a fused map file to be distributed to all NEON Location Service applications. It also provides software updates, authentication, licensing, bug reporting, and other administration functions. It allows use of the full NEON suite of capabilities on a completely private network.
The NES runs on the end user’s hardware or private cloud networks and does not require internet connectivity as all services functionality and data can be maintained locally. End user Android devices can use NEON credentials or a NEON API key to authenticate the NEON Location Service (NLS) via the NES. The NEON Location Service on each user’s device can optionally be connected to the NES to take advantage of automatic location and data sharing, but it is not required. Each user continues to produce location data even when Android is not connected to the NES because the NEON Location Service is completely standalone and distributed to each user.